Hobby work for Warhammer, Warhammer 40K, Warmachine, Hordes and the scratch built terrain that goes with the hobby.
Monday, May 12, 2014
Last unit of warriors of chaos!
Theses guys mark my finished core for the warriors of chaos army I have a few more odd units to finish painting to have a fully paint 2000+ point army with them but I am getting close now.
Friday, May 9, 2014
Vampire Counts VS. Lizzardmen 1550pts
deployment...
Vamps turn one: mostly moving up trying to stay away enough to give it a good chance the lizzards would fail charges. Also the terrorghiest screeched at the skinks with poison blowpipes killing a lot of them and running them off the board.
Lizzardmen turn one: there were several failed charges includeing one that needed about 3-4 inches to make it work...
but due to horrible rolling did not work out. Worse then that the one charge that did go off on the opposite flank was the steg who them rolled poorly on impact rolls and was in turn chopped almost to death by my vampire lord.
vampire turn two: my lord and his units of ghouls finished the steg off easily and the rest of my army move up to block or prepare for the next turns charges on the left flank. on the right flank my hexwraiths charged the lizard cav killing enough to win the combat by a small margin and some how the lizards failed there moral check and started to run... so now I broken the moral of two lizard units not likely but still it happened.
Lizard turn two: his cav somehow failed there moral again and kept running.The dice were just not going his way this game. But he got in and started wiping out my big block of zombies seance it was in the way as I had intended .
Vampire turn three: My hexwraiths ran down the Saurus cav but putting them selves well out of the fight for some time. the terrorgheist screamed at the skink priest and killed him. and I lost the last of the zombies to the saurus warriors sadly they could not last at least past this turn to save me from getting charged on his turn.
Lizard turn three: The saurus warriors made a nice long charge and devastated the ghouls but left the vampire lord unharmed.
Vampire turn four: The lord killed the lizardman hero in a challenge
Vampire turn five: I seem to have lost the lizard half of this turn but mostly it was just an exchange in the back field between the terrorgheist and the skink cohort with the terrorgheist coming out of top by the end of my turn. Also due to the length of the charge needed I just moved up my grave guard to block the saurus and set up for the vampire to hit them
Vampire turn six: lost the lizard turn half again sadly but the graveguard and vampire won the combat om my turn to finish off the last Lizzardman on the table.
So this was the first time I have won with my vampires in a long time. And I learned what most vampire players take for granted... A tolled up lord can rampage in close combat you just need to be playing at high enough points to take the items and skills needed to get him the re-rolls to hit , a +2 str weapon(or if you have points +3) also some red fury to add attacks.
Vamps turn one: mostly moving up trying to stay away enough to give it a good chance the lizzards would fail charges. Also the terrorghiest screeched at the skinks with poison blowpipes killing a lot of them and running them off the board.
Lizzardmen turn one: there were several failed charges includeing one that needed about 3-4 inches to make it work...
but due to horrible rolling did not work out. Worse then that the one charge that did go off on the opposite flank was the steg who them rolled poorly on impact rolls and was in turn chopped almost to death by my vampire lord.
vampire turn two: my lord and his units of ghouls finished the steg off easily and the rest of my army move up to block or prepare for the next turns charges on the left flank. on the right flank my hexwraiths charged the lizard cav killing enough to win the combat by a small margin and some how the lizards failed there moral check and started to run... so now I broken the moral of two lizard units not likely but still it happened.
Lizard turn two: his cav somehow failed there moral again and kept running.The dice were just not going his way this game. But he got in and started wiping out my big block of zombies seance it was in the way as I had intended .
Vampire turn three: My hexwraiths ran down the Saurus cav but putting them selves well out of the fight for some time. the terrorgheist screamed at the skink priest and killed him. and I lost the last of the zombies to the saurus warriors sadly they could not last at least past this turn to save me from getting charged on his turn.
Lizard turn three: The saurus warriors made a nice long charge and devastated the ghouls but left the vampire lord unharmed.
Vampire turn four: The lord killed the lizardman hero in a challenge
Vampire turn five: I seem to have lost the lizard half of this turn but mostly it was just an exchange in the back field between the terrorgheist and the skink cohort with the terrorgheist coming out of top by the end of my turn. Also due to the length of the charge needed I just moved up my grave guard to block the saurus and set up for the vampire to hit them
Vampire turn six: lost the lizard turn half again sadly but the graveguard and vampire won the combat om my turn to finish off the last Lizzardman on the table.
So this was the first time I have won with my vampires in a long time. And I learned what most vampire players take for granted... A tolled up lord can rampage in close combat you just need to be playing at high enough points to take the items and skills needed to get him the re-rolls to hit , a +2 str weapon(or if you have points +3) also some red fury to add attacks.
Wednesday, May 7, 2014
Five boys finished for the mek's unit
Nothing new or amazing hear just five boys with some blue lucky shirts so they don't get killed by the shokk attack gun the mek uses. fifteen more to go to max out that unit. If I keep doing a few hear and there It should seem less pain full to paint the tide of green skins up.
Monday, May 5, 2014
Nurgle warriors of chaos finished
well the khaki did not really show up and the rust got out of hand but it seems reasonable on Nurgle's children. So I am rather pleased with them the white fur is going to be the thing that makes them look like a cohesive army with the rest of the units.
Friday, May 2, 2014
Nurgle warriors of chaos part: one
These are mostly my standard way of basing everything but the green was lightly dusted with khaki to highlight the green with the air brush it is rather light and kinda hard to see in the shots and I fear it wont make much of a difference when they are finished but we can all hope I am wrong.
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