Showing posts with label High elves. Show all posts
Showing posts with label High elves. Show all posts

Friday, January 3, 2014

Vampires VS. Lizardmen VS. Highelves 1300 points each

 OK this is going to be an odd battle report I feel like it would work much better as a video but currently that is something we don't have a set up for so you will have to bare with me explaining as best I can in text form.

I only took pictures at the end of each turn because we altered the way turns work to make the game go more smoothly. first we roll to see what order we go in each turn to then each person takes there movement  magic and shooting portions of there turn. At the end of of all that we fought all the combats twice to simulate the turn half's.

 setup!
 general advance with some light shooting and some magic destruction mostly from the high elves onto the lizardmen
 The lizzardmen get really aggressive and charge my zombies I believe that the high elves like the saurus cav on fire with the big high magic spell so they will burn for the next turn or 2
getting close to total melee chaos sadly I seem to be missing the critical pic of all that melee happening sowe wil have to just jump past that turn and you get to see the aftermath
yeah... that was a lot of killing the the mash you see to the left of center is my grave guard and vampire fighting off everything and getting ground down with even more about to charge in
I ran off the skinks and turned back with the skeletons and the elves charged into the remnants of the mash up combat


Who won!?  Who knows we all had a ton of fun trying to make this work and we all killed some stuff and it was an interesting way to get a game in for sure. 

Friday, December 20, 2013

Vampire Counts VS. High elves Game one

 Deployment: the empty plate is supposed to be Forrest in a few battle reports they will finally have there trees that were lost in my basement for a long time  the only other confusing thing on the table is the set of templates. They are a river I need to get around to building some scenery to represent a river as they come up a lot but I have not gotten to it yet.
Oh and this is a watch tower mission and the house in the center is the objective
The high elves got to go first  and shuffle forward a bit to set them selves up for later they also took a shot at the terrorghiest with the bolt thrower and did nothing to it
 The first vampire turn was also a general advance and bulking up my units with magic.
 High elf turn two consisted of pinking away at my units and moving up his reaver cav to block me from marching 
 Vamp turn two my necromancer finished off the cav on my flank with magic missiles  I should have moved my hexwraiths out to the flank of the skeletons but sadly I did not   
 High elves turn three the sword masters charged my zombies and the seaguard charged my skeletons if I am not mistaken this was when he challenged my vampire I accepted and got wiped out due to him drinking a potion of strength and with his high initiative and always  strike first rule getting him rerolls to hit and a really high chance to wound me.  
 Vampire turn three I swooped over the combat between the zombies and the sword masters with the terrorghiest to screech at the bolt thrower in combat the sword masters finished off the zombies and the skeletons keep grinding down the unit of seaguard  
 High elf turn four: The sword masters are now in the tower and the ongoing combat with the seaguard is slowly going to the undead due to healing of losses and dragging down a few elves each combat.
Vampire Turn four: The terrorghiest moves over to get at the archers because the swordmasters have the banner that gives them a 2+ ward save vs. magic so the chances of doing wounds was really low
the rest of the turn was ongoing combat   
High elf turn five: The ongoing combat is coming to an end but the elves survive again and the archers take some shots at the terrorghiest  
Vampire turn five:I finally finished off the elves with the skeletons I also charged the archers they chose to flee 
 High elf turn six: The archers failed to rally and the sword masters easily hold the tower
 Vampire turn six: The hexwraiths ran down the archers and I reformed the skeletons to attack the tower a day late and a dollar short sadly 
So the high elves hold the tower and win the game!  after this game  I decided I needed a unit of graveguard both to serve as an effective combat block but also to take that damn tower after some one with decent combat skills takes a tower.

Still this game was a blast to play and I look forward to fighting them again in a different mission.

Monday, October 14, 2013

Lizard men VS. High elves

This battle way fought by my friends thewarhost (my brother in law) and mike. thewarhost is playing the High elves and mike is playing his lizard men that he played me last week with. 

 Hay guess what I forgot to take a picture off the setup... yeah I will have to try to actually do that for one of these seeing as how the setup is so critical to the game the choices there will save you or damn you for the rest of the game.
 I have re uploaded this picture nine times... NINE times!!! and it will not flip correctly no matter how I save it is paint.net. Also I think the order I took them in got messed up some how so I will just write out what happened as best as i can for the first bit of the game.

the whole games started with the high elves sending there 2 units of ellyrian reavers forward with there advance deployment. after that the roll for first turn went to the lizards allowing them to send the two blocks of saurus charging into the ellyrian reavers. This was an amazing pair of charge rolls and left the lizard men ahead of the game getting them across the field that much faster. In the upside down  picture you can see the small unit of archers that get charged next the Plus side of that combat for the high elves was that after the archers got wiped out they saurus walked off the board and where forced to come back in the next turn in front of the other saurus block and tripped them all up allowing the high elves more shooting and a bit more time to deal with the other units. 
 all right right hear we have the one saurus block that ran off the board with the one warrior acting as a marker for where they would come back from. The skinks on the left charged the side of the sword masters. OH I all most forgot that the skink priest miscast his spell and lost both his caster levels making him self useless for the rest of the game.
The sword masters turned around after the combat from this turn and finally got to line up properly after having failed the moral check needed to change facing last turn also the bolt thrower seaguard(yes I know they look like spearmen but that is what they are being played as to make up the points and to hold the place of the seaguard that are getting painted) took some nice shots and wore down the lizard men a bit more.
 On this turn the saurus unit come back on the board finally the unit that was all ready there failed to make the charge distance and the sword masters finished off the skinks all thow there are only three of them left after getting ground up mostly by the kroxigor  
 more elf shooting and the sword masters moving to get around the house at the priest that has hidden there for some time due to being useless as a level 0 caster. I had to go home at this point but I was sent pictures of the rest of the battle.
 The saurus seem to have failed to make there charge again but are set up to do some real damage next turn 
 elf shooting/casting takes a serous toll on the remaining lizard men
 elves prepare to take the final charge
 more elf shooting and the sword masters getting closer
 the last few saurus make they charge finally and manage to still win combat with  the full unit of seaguard the elf BSB and the mage and run them off the board
 In the final half of the final turn the sword masters charge the last saurus warrior and destroy him wile the bolt thrower shoots the saurus cav apart.

So this was another really close game but the high elves edged out a win with very little left just as the lizzard men did the week before. I am loving these close games they have gone back and forth and you can't call them till the end its just more fun that way. 








Wednesday, May 2, 2012

lothern sea guard

I am rather excited to try out painting this unit. I have not painted from white primer much before. In fact the only unit I have finished from white prime is my dreadnought and I don't feel like I took advantage of it as much as i could have. 
I plan on painting them the normal scheme for sea guard. Silver armor with red dragons in blue seas. 
Something like this but i am sure i will change it up a bit to make it my own.